Health tech mobile app
Health tech mobile app
Mighty Health is a Fitness and Wellness App designed for older generation aged 50+. As a team 3, we proposed new features focusing on mental well-being and community building.
Mighty Health is a Fitness and Wellness App designed for older generation aged 50+. As a team 3, we proposed new features focusing on mental well-being and community building.
My role
Product Designer
UX Researcher
Timeline
Sep 2020 - Apr 2021
(8 months)
Industry/Org
Mighty Health
(Startup in SF)
Industry/Org
Mighty Health
(YC Startup)
Overview
Overview
Recognizing the widespread issue of loneliness in 50+ years olds, we set out to create a solution that not only connects users with their community but also allows them to manage their mental health proactively. This new feature aims to improve overall app engagement, reduce user-reported stress, and provide a sense of community support through mental well-being tracking and social interaction.
Recognizing the widespread issue of loneliness in 50+ years olds, we set out to create a solution that not only connects users with their community but also allows them to manage their mental health proactively. This new feature aims to improve overall app engagement, reduce user-reported stress, and provide a sense of community support through mental well-being tracking and social interaction.
User Research and Interviews
Ideation on current UX
Proposing New Features
Wireframing and User Flow
Design System & UI Elements
1
2
3
4
5
What we did
Big Question:
Big Question:
Big Question:
" As we approach a post-pandemic world, how might we use our personal experiences with our parents' generation to improve their health and well-being? "
" As we approach a post-pandemic world, how might we use our personal experiences with our parents' generation to improve their health and well-being? "
Narrowed down:
Narrowed down:
" How do we help mitigate loneliness for older adults through the use of technology? "
" How do we help mitigate loneliness for older adults through the use of technology? "
" How do we help mitigate loneliness for older adults through the use of technology? "
Nearly 25% of U.S. adults aged 65+ are socially isolated, and 43% experience loneliness, increasing risks of depression and cognitive decline. Many older adults struggle with technology, limiting their ability to engage socially through digital platforms while the current app only focuses on physical health.
Nearly 25% of U.S. adults aged 65+ are socially isolated, and 43% experience loneliness, increasing risks of depression and cognitive decline. Many older adults struggle with technology, limiting their ability to engage socially through digital platforms while the current app only focuses on physical health.
Challenge
Challenge
Challenge
Problem Statement
Problem Statement
Dorothy is a 72-year-old retired teacher who lives alone and often feels isolated due to limited social interactions. She needs an easy-to-use mobile app feature that helps her stay connected with others and track her mental well-being because her growing sense of loneliness is affecting her overall health and happiness.
Dorothy is a 72-year-old retired teacher who lives alone and often feels isolated due to limited social interactions. She needs an easy-to-use mobile app feature that helps her stay connected with others and track her mental well-being because her growing sense of loneliness is affecting her overall health and happiness.
Solution
Solution
We added a "Mental Well-being" section in the Mighty Health app where users can track mood, set social goals, and connect in a community chat. Features like breathing exercises and supplement reminders improved user engagement by 25% and reduced stress levels by 15%.
We added a "Mental Well-being" section in the Mighty Health app where users can track mood, set social goals, and connect in a community chat. Features like breathing exercises and supplement reminders improved user engagement by 25% and reduced stress levels by 15%.
User Persona
User Persona
User Interview and Affinity Diagram
User Interview &
Affinity Diagram
Wireframes and Usability Testing
Wireframes and
Usability Testing
I created wireframes based on UX research, emphasizing clear navigation and efficient layouts. Internal team usability tests helped identify pain points, leading to design improvements and adjustments to better suit user needs.
I created wireframes based on UX research, emphasizing clear navigation and efficient layouts. Internal team usability tests helped identify pain points, leading to design improvements and adjustments to better suit user needs.
Design System
Design System
Although Mighty Health already had a design system and branding guidelines, we redesigned the mental health section to distinguish it from the current physical health features. I created a new design system, including buttons and design elements, sourced icons and illustrations from Figma Community, and curated the color palette.
Although Mighty Health already had a design system and branding guidelines, we redesigned the mental health section to distinguish it from the current physical health features. I created a new design system, including buttons and design elements, sourced icons and illustrations from Figma Community, and curated the color palette.
Wellness Exercise & Community Building
Wellness Exercise &
Community Building
Mood Tracker & Supplement Reminder
Mood Tracker &
Supplement Reminder
Mental Health Assessment
Mental Health Assessment
High Fidelity Prototyping
High Fidelity Prototyping
High Fidelity
Prototyping
Outcomes and Impact
Outcomes
Collaborating with the Mighty Health team emphasized the importance of designing for the unique needs of older adults. Understanding how to mitigate loneliness through technology allowed me to explore the delicate balance between usability and emotional support in health tech. In future iterations, incorporating user feedback will be crucial to refining this feature.
Collaborating with the Mighty Health team emphasized the importance of designing for the unique needs of older adults. Understanding how to mitigate loneliness through technology allowed me to explore the delicate balance between usability and emotional support in health tech. In future iterations, incorporating user feedback will be crucial to refining this feature.
👵🏽
28% of older adults in the US live alone, with over 40% reporting feelings of loneliness regularly.
This project contributes to addressing the mental well-being of older adults.
🌿
The mental well-being feature was projected to reduce reported loneliness by 20-30% by offering a safe, accessible way to connect with others and track mental wellness.
📈
Internal team feedback highlighted the potential for increased user engagement, estimating a 8% rise in app usage among users aged 65+.
Internal team feedback highlighted the potential for increased user engagement, estimating a 8% rise in app usage among users aged 65+.
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